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Description
The ravens assemble as the horns blow. Civil conflict may tear an empire apart. New kingdoms emerge outside their bounds. Put on your sword, gear, and followers, and ride forth to the battlefields of Calradia to claim glory. Create a new universe out of the ashes of the old by establishing your hegemony.
The highly anticipated successor to the critically acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband, Mount & Blade II: Bannerlord is now here.
It takes place 200 years before the events of Calradia, and it expands both the complex fighting system and the universe of Calradia. In your search for power, blast mountain strongholds with siege engines, build underground criminal empires in city back alleys or rush into the middle of chaotic combat.
Mount & Blade II: Bannerlord is a role-playing game with a strategy/action element. The basic gameplay idea is the same as in previous games in the series: you assemble a party of warriors and complete tasks on an overhead campaign map, with conflicts taking place on battlefields where you may physically engage in combat alongside their troops. Bannerlord, on the other hand, provides considerable upgrades to a number of gameplay elements.
In Bannerlord, sieges are meant to be more tactical than in Warband. You may build a variety of siege engines and place them tactically before the combat begins to attack certain parts of the opposing walls.
You can select to bombard the walls on the overhead campaign map, potentially generating breaches that can be utilized once the war begins. Only the merlons, gatehouses, and siege engines are destructible during the actual battle to discourage extended bombardments on the battle map.
The defenders' castles and towns are built to benefit them; for example, murder holes are frequently placed at vital chokepoints, allowing the defenders to butcher enormous numbers of invaders before they can breach the gates.
The interactions between characters have been greatly improved in Bannerlord. You can attempt to persuade non-player characters to do what you want using a more advanced dialogue system.
You must fill up a progression meter when chatting with a character by effectively pressing their arguments; if the bar is full, the character will give in to you. If charm alone does not work, you might attempt bribing using the game's bartering system; this mechanism is also used for ordinary trades between you and merchants.
Characters can be courted and married using the persuasion system. While characters in Warband can marry, you can have children with your partner in Bannerlord. If one of your characters dies, one of their descendants can inherit their army and fiefs and take over as the next player character.
Bannerlord, like Warband, features a multiplayer mode that lets you fight with your friends on a number of maps and game settings.
Bannerlord employs a class system that allows players to select the sort of soldier they wish to be. Infantry, ranged, and cavalry are the three classes that make up the army. Each class has good and bad features that are impacted by the faction's overall positive and negative features. You choose classes using a point system, which substitutes Warband's money system.
The game's Custom Server List is back, as with classic game types like Team Deathmatch and Siege. A new party system, a Quick Play option for quickly finding and joining a server, completely new game modes including Captain and Skirmish, a class system, and an armory that enables you to view what each class has been among the most recent additions to the game.
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The ravens assemble as the horns blow. Civil conflict may tear an empire apart. New kingdoms emerge outside their bounds. Put on your sword, gear, and followers, and ride forth to the battlefields of Calradia to claim glory. Create a new universe out of the ashes of the old by establishing your hegemony.
The highly anticipated successor to the critically acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband, Mount & Blade II: Bannerlord is now here.
It takes place 200 years before the events of Calradia, and it expands both the complex fighting system and the universe of Calradia. In your search for power, blast mountain strongholds with siege engines, build underground criminal empires in city back alleys or rush into the middle of chaotic combat.
Mount & Blade II: Bannerlord is a role-playing game with a strategy/action element. The basic gameplay idea is the same as in previous games in the series: you assemble a party of warriors and complete tasks on an overhead campaign map, with conflicts taking place on battlefields where you may physically engage in combat alongside their troops. Bannerlord, on the other hand, provides considerable upgrades to a number of gameplay elements.
In Bannerlord, sieges are meant to be more tactical than in Warband. You may build a variety of siege engines and place them tactically before the combat begins to attack certain parts of the opposing walls.
You can select to bombard the walls on the overhead campaign map, potentially generating breaches that can be utilized once the war begins. Only the merlons, gatehouses, and siege engines are destructible during the actual battle to discourage extended bombardments on the battle map.
The defenders' castles and towns are built to benefit them; for example, murder holes are frequently placed at vital chokepoints, allowing the defenders to butcher enormous numbers of invaders before they can breach the gates.
The interactions between characters have been greatly improved in Bannerlord. You can attempt to persuade non-player characters to do what you want using a more advanced dialogue system.
You must fill up a progression meter when chatting with a character by effectively pressing their arguments; if the bar is full, the character will give in to you. If charm alone does not work, you might attempt bribing using the game's bartering system; this mechanism is also used for ordinary trades between you and merchants.
Characters can be courted and married using the persuasion system. While characters in Warband can marry, you can have children with your partner in Bannerlord. If one of your characters dies, one of their descendants can inherit their army and fiefs and take over as the next player character.
Bannerlord, like Warband, features a multiplayer mode that lets you fight with your friends on a number of maps and game settings.
Bannerlord employs a class system that allows players to select the sort of soldier they wish to be. Infantry, ranged, and cavalry are the three classes that make up the army. Each class has good and bad features that are impacted by the faction's overall positive and negative features. You choose classes using a point system, which substitutes Warband's money system.
The game's Custom Server List is back, as with classic game types like Team Deathmatch and Siege. A new party system, a Quick Play option for quickly finding and joining a server, completely new game modes including Captain and Skirmish, a class system, and an armory that enables you to view what each class has been among the most recent additions to the game.
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